Even with hidden doors and teleporters scattered about, it created a bit of frustration when backtracking was necessary and I hadn't visited a level in several hours (or days since I couldn't play this non-stop). Backtracking never really bothers me, but it's certainly difficult with the 2D map provided when some floors how two separate stories to them. Each section of the Citadel was unique and relatively memorable, albeit a bit confusing to navigate. It was something I had never seen a video game do up until this point, and I loved it. While I don't think this is the best remake of a video game I've ever played, I can't deny how BEAUTIFUL System Shock (2023) is - I was blown away by the seemingly modern visuals, only to see low-resolution effects when blasting away at enemies or seeing the pixelation in the hacker's hands, weapons, and interactables up close. I'm thankful I was able to finally experience the wrath of SHODAN firsthand with this remake. I never had a chance to play the original and was always told how dated it was to even attempt to try it in the year 2023, which is a shame considering how influential it was to many major titles such as Dead Space and Bioshock. First off, thank you Nightdive Studios for remaking a game that really needed it.
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